Application of Information Technologies at the Stages of Sketch and Technical Design of Footwear

 

https://doi.org/10.24412/2617-149X-2023-1-60-70

 

O. Sineva, Y. Konareva, S. Kazakova

Russian State University named after A. N. Kosygin (Technology. Design. Art),

Russian Federation

 

 

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Abstract

The article presents the stages of design modeling of a collection of women's sports low shoes using the analogy method. The work presents a 3D preliminary design and stages of 2D graphic design of the collection. Daily products of light industry, in particular shoes, which a person wears every day, is a basic and necessary center
for creating conditions of comfortable human existence and aesthetic satisfaction, as well as for answering to the society about positioning their preferences and their own representation of the individual in society. According to fashion trends in modern women's footwear there is a commitment to the increasing use of natural textures of
materials. The presented collection is focused on the “refined sport” trend, combining the design elements of sports shoes, the comfort of the shoe space, lightness and elegance. The color palette is chosen based on predicted fashion shades. In accordance with trends in materials, the choice settled on suede and textile materials with a natural texture and leather details. By design, shoes are created by dividing the main parts into components to give the desired forward-looking, flying silhouette of the models. As a stylistic solution for the created collection, a sports style with elements of femininity and elegance was chosen. This style can bring elements of modern design into everyday shoes without reducing comfort, which is very important for daily wear. And the combination of different textures, materials and colors will give the shoes a unique look. The design features of the shaping of shoe parts by the method of analogy, based on the principles of the bionic approach, make it possible to create a balance between artificial and natural forms, and determine new conditions for the production of light industry products. When developing the concept of the collection, it was decided to create shoes based on “animate” design, the desire to identify artificial and natural shells, develop a design of a certain style and create new variations of shoes similar in their parameters to natural objects. To achieve a high-quality result it is important to pay special attention to proper modeling when designing shoe models. For this purpose computer-aided design systems for shoes and accessories are constantly being improved. Close attention and constant development of design methods and modern equipment help to embody a variety of creative ideas of designers and significantly improve the design process. These factors qualitatively increase the result of labor when creating light industry products.

Keywords

footwear, design, project, modeling, collection, transformation of bionic principles, conceptual and technical design, information technology, sports style

Citation

  • Sineva, O. Application of Information Technologies at the Stages of Sketch and Technical Design of Footwear / O. Sineva, Y. Konareva, S. Kazakova // Materials and Technologies. - 2023. - № 1 (11). - P. 60-70. http://dx.doi.org/10.24412/2617-149X-2023-1-60-70

 

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